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CHALLENGE TO INDOCTRINATION THEORISTS
Posted by: A801506
Video duration: 82 seconds
Self Explanatory.
Related: breathchallengetest, indoctrination, theory, mass, effect, ending, shepard, was, indoctrinated, debunked, dlc, electronic, arts, bioware, bw
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Latest comments made on this video:
By: A801506. on 22 May 12, 19:57:12
I have on PC its because the fly cam takes place in the? first scene before the the laser, if they did it after the laser you would see the bodies.
By: UniversalContinuity. on 22 May 12, 18:45:41
Have you checked the PC version? Is? there vid you can show me ? Cause I saw a vid, it was a fly cam, PC, no bodies. They used the fly came and they got close the beam, what you cant do in game, and what you cant do on the xbox, and I looked for the bodies and saw none. However my memory could be off a bit. 5-22-12 245pm
By: A801506. on 22 May 12, 18:37:51
Nah the bodies were always there.. its just they never loaded them into the game until after you are hit with the laser.. instead of loading everything at once, which is probably too much for xbox to handle.. they cut it in half. And only show 1 piece at a time.. thats the best explanation I can give on it in type xD but I hope you got the point. you cant load everything in or else the? fps would drop below 30 and you will lag..
By: UniversalContinuity. on 22 May 12, 18:35:18
Yes, they did say that just checked, yeah there goes an explanation for it. And the bodies could been a lazy effort on bioware as there is quite a bit fo laziness in the game. The 2d bodies look poor. The only thing I can think is why how long were you knocked out? Seeing harby leave I would assume he wasnt there for long. They said they might? bring humans up there, so I would assume maybe husks an marauders. But if you werent out for long, the bodies got there to fast. 5-22-12 235pm
By: A801506. on 22 May 12, 18:18:26
As for why only using 2 models, well its only 2d as well, tbh I think that was just due to hardware/vram limitations.. but no one will know. It def doesnt point to? ID in any way lol..
By: A801506. on 22 May 12, 18:17:09
No it doesnt show up on PC either, until you are hit? with the laser. They explain when you first enter the relay that they were harvesting humans and bringing them up to the citadel.. Thats the reason for all the bodies in london and on the citadel, as well as the reason why they have a relay on earth lol
By: UniversalContinuity. on 22 May 12, 17:47:29
Right, so if it doesnt show up on xbox 360 does it show up on PC? Because there is a fly came thing and I think there werent bodies there when I watched a vid of someone flying around the area. The makos? dont show up there till after you get shot, but that makes some sense as they were at least there before you got shot. But why are the bodies piled up on the side, why were there only 2 models? That could be laziness, but far to many bodies just appeared, piled on one area. 5-22-12 147pm
By: A801506. on 22 May 12, 17:04:05
Nah its normal, all game have limited range of view.. The makos the? bodies and the engine dont show up until after your hit with the laser because when you get up your in a different location on the map.. IE the same thing that happens to you in the intro (if you watched any of my vids you will know what I mean).. BW has moved your char around for sake of the seen plenty of times in all 3 games.. in fact in all games this happens.. Cant render everything in a single scene.. too much for xbox
By: UniversalContinuity. on 22 May 12, 16:59:23
How can you debunk the dead bodies at the end of game? There is a IT video, it is 1 hour and 24 minutes long. It shows that after you get hit by harby's ray beam there are bodies to the? left and right of you when you wake up. They werent there before, but are there after you get hit. And they are just piled there. Im not supporting IT or saying its false either (waiting to see what bioware will do). Just saying, that was quite weird. 5-22-12 1259pm
By: A801506. on 21 May 12, 20:31:15
I was just using the reaper as an example of going from one type of formula to a totally different type in less then 10 min.. a lot of peoples "immersion" was broke after that ending lol.. I know mines was, and the end to me3? just reminded me of it.. inf act thinking back.. ME never really had any good endings tbh.. the first was the best imo, the second was ok and yea .. we all kno about the third
By: l33tstuff1. on 21 May 12, 20:27:32
I didn't mind the ending to Mass Effect 2 as much. Granted the Human Reaper was...... Different so to speak. The explanation would have worked better if idk, each Reaper was a different shape like EDI stated! At least? different colors had an explanation in that game outside of bs symbolism (Red being a legitimate explosion and blue being a pulse). The Suicide mission concept itself could have gone a bit slower imo but at least the past few hours in that game meant something in that ending.
By: A801506. on 21 May 12, 20:00:47
Ive been trying to play through all 3 again to get more footage, but knowing that is the end that is awaiting me just makes the whole experience feel pointless... fkn video game dev need to learn to stick to what makes their games appeal.. instead of trying to go that extra mile in some cases, just stick to? what we like about the franchise.. I noticed the end to ME2 is also sort of like the end to ME3.. totally out of place and disappointing.. (huge human skeleton bs wtf is that about??)
By: l33tstuff1. on 21 May 12, 19:56:10
This is what Bioware gets? for playing Deus Ex in the last few days of development.
By: A801506. on 21 May 12, 19:50:16
Ive thought about that as well.. how the fk can the ME universe continue on in the future with the Synthesis ending? Control/Destroy I can see easy work arounds for suture titles involving this narrative or w.e.. but Synthesis is just like fuuuuuu the? entire game would have to be different from the other choices.. ramifications are too high to just brush it aside..
By: l33tstuff1. on 21 May 12, 19:47:41
Heck I'm just worried what the extended cut will do to synthesis. Synthesis is bad enough in theory and in practice but if there is more "clarity" to it, I think I might just vomit.?
By: l33tstuff1. on 21 May 12, 19:32:07
It's like Bioware doesn't want? to directly say, "We work for EA. They wouldn't let us have more time. Please forgive us."
By: A801506. on 21 May 12, 19:28:36
I ask myself that question all the time.. I hate "PR talk" Id rather a dev say "hey all we couldnt reach our target date, we had to cut some corners and we really apologize, our investors needed to hit a profit date blah blah,? we are currently working on a master cut and we will release it asap, sorry we love you" - bioware lol
By: l33tstuff1. on 21 May 12, 19:26:21
I just wish they would admit that it was rushed rather than saying, "We? didn't know fans would want clarity" (I'm not kidding. One Bioware rep actually said that at a Q&A along with a lot of other bullshit lol).
By: A801506. on 21 May 12, 19:23:11
taking the entire Earth scene into account.. I wouldnt think so.. It was imo a rush job to meet a? shipping date.. just watch the ending, and look at how many hard cuts their are in the diting and missing bits of information here and there etc.. they prob just prioritized what was important and cut everything that would have taken any more time to prepare.. "extended cut" = "full ending" imo lol
By: l33tstuff1. on 21 May 12, 19:20:14
I? wonder if the sound editor for that scene was fired afterwards.
By: A801506. on 21 May 12, 19:18:34
I? noticed that as well xD
By: l33tstuff1. on 21 May 12, 19:16:47
Yeah helmet kissing was also a ME2 problem lol. Yeah the most embarrassing part before the ending was the sound in the Hammer cutscene. The guns didn't? make noises until they hit the dang husks lol
By: A801506. on 21 May 12, 18:42:49
I saw the same. As soon as I reached Earth, It felt like I was playing a Beta version of the game.. Lots of glitches, lots of weird decisions,? Ashely made out with my helmet.. it was def foreshadowing the sloppy ending.. Which literally is unfinished and looked like it was edited by someone in windows movie maker..
By: l33tstuff1. on 21 May 12, 17:40:31
Maybe they just look at the Tuchanka mission and then look at the ending. There are no words to describe the downgrade in quality.? They use that amazing mission to try and prove that Bioware is infallible. They are not. Priority Earth did not feel near as suspenseful as Tuchanka, Thessia, Rannoch or Palaven. Those missions felt like I was fighting a war in which I was giving the Reapers everything I had. At Earth I felt like my humans allies were the only ones doing shit in the ground battle.
By: A801506. on 21 May 12, 07:30:27
lol its never that easy.. for me it is.. but for the people im trying to convince its not.. they need a? grand elaborate explanation that just doesnt exist >